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Battletech black knight
Battletech black knight











battletech black knight

  • Adjusts max CT armor for all Trebuchet variants.
  • Adjusts max Jump Jets on both Zeus chasisdef files to be 4 (instead of 3).
  • Adjust chassis intial weight for CTF-4X.
  • Adjust damage value of Binary Lasers to 61 - to allow for head caps.
  • ADDED additional Shops json files to have 'Mech salvage appear throughout the game.
  • Adjusted Turret armor on Striker LRM & Striker SRM to be 110 instead of 120.
  • Slight adjustment to Movement profiles (no change to speeds, just animations).
  • ADDED Panther PNT-9ALAG, Urbanmech UR-60C & Enforcer ENF-3R.
  • Based on the +2, it should be a 4 (as it is on the LRM20_2-Delta) instead of 5.
  • LRM5_2-Delta, LRM10_2-Delta & LRM15_2-Delta all have the incorrect Instability values.
  • SRM6_2-Holly : Appears to have a type giving it -5 accuracy, instead of -2.
  • vehicledef files with extra commas - AmmoTransport, Mobile HQ, Mobile HQ Armored.
  • vehiclechassisdef files with extra commas - Schrek, SLDFDroneHeavy, SLDFDroneMedium, TargetVehicle2.
  • Striker - Adjusted Turret armor to be 110 instead of 120.
  • Scorpion - Machine is in Turret and should be in Front.
  • Demolisher - Added missing 4th ton of AC/20 ammo.
  • Also added missing comma to vehiclechassisdef.
  • Bulldog - Missing Machine Gun, so it has been added to vehicledef file.
  • APC_Wheeled - Armor and Internals on Turret appear to be in error (they match the APC_Sleipner) and they have been adjusted to the Technical Readout Values.
  • So tonnage has been adjusted and extra points of missing armor were added.
  • APC_Vagr - Stats imply it is a Heavy Vehicle, and internals imply it is 65 tons.
  • chassisdef Spider SDR-5V - Adjusted max head armor to 45.
  • chassisdef Atlas AS7-D - moved AC/20 ammunition up from the legs into the RT.
  • chassisdef Trebuchet TBT-5N - fixed max CT armor to be 160 (instead of 120).
  • chassisdef Zeus ZEU-6S - fixed max Jump Jets to be 4 (instead of 3).
  • mechdef Highlander HGN-733P - fixed loadout (HS & JJ in arms instead of Torso and Head).
  • Moved additional point to rear Center torso.
  • mechdef Highlander HGN-732b, 733 & 733P - Adjusted armor to match TRO.
  • chassisdef Thunderbolt TDR-5S has text adjusted to correct typo - now says "armed and heavily armored" instead of "armored and heavily armored".
  • mechdef & chassisdef Griffin GRF-4N has text adjusted to show it as the era appropriate GRF-2N.
  • chassisdef Commando COM-2D - Adjusted max head armor to 45.
  • chassisdef Commando COM-1B - Adjusted max head armor to 45.
  • mechdef & chassisdef Commando COM-1B has text adjusted to fix typo of "IB" intead of "1B".
  • mechdef & chassisdef Black Knight BL-6b-KNT has text adjusted to denote the modern variant is the BL-7-KNT.
  • mechdef & chassisdef Black Knight BL-6-KNT has text adjusted to show it as the era appropriate BL-7-KNT.
  • Adjusted Agra Medium Laser heat to 12 (to match the new Medium Laser heat).
  • Adjusted Tronel Large Laser heat to 27 (to match 1.5 x the new Large Laser heat).
  • Adjusted Binary Laser Cannon + heat to 33 (to adjust for the -3 heat jacket bonus).
  • Adjusted Binary Laser Cannon heat to 36 (to match the double the new Large Laser heat).
  • Adjusted all Assault 'Mech Chassis to have 200 Stability.
  • battletech black knight

    Adjusted all Heavy 'Mech Chassis to have 160 Stability.Adjusted all Medium 'Mech Chassis to have 130 Stability.

    battletech black knight

    It is possible that some amount of additional cleanup of the model is necessary before paint if we happen to miss something. All prints are reviewed and cleaned up of supports and support marks may be sanded off prior to shipment. It is expected that there will be some variation between prints. 3D prints are made to order and, by their nature, are somewhat unique. We are happy to provide examples of our work if the listing does not have a physical print displayed. Images may be renders of the model and physical prints may differ slightly. Scaling is consistent with Catalyst Games miniatures using Volumetric Scaling These are perfect for gifting someone their favorite mech for display, creating dioramas or just outfitting your sci-fi game with large mechs/robots! They retain their relative scaling compared to one another. NOTE: Our 75mm scale option puts the mechs at about 2x their normal size (ex: Atlas will be approximately 90mm and a panther approximately 60mm).













    Battletech black knight