


The milkman's 50s utopia, the lungfish's miniature city and the infamous meat circus are all unique and colorful locations, and the variety of gameplay is initially much appreciated.
#Psychonauts 1 series
Really though, the game exists as an excuse to run through a series of fanciful mindscapes, and they are all certainly unique. The plot makes sense in the moment but really breaks apart when any pressure is applied, which is somewhat disappointing considering the story pedigree of who's involved and the narrative Double Fine were able to weave in Brutal Legend a few years later. Initially, you take part in the training, but over the course of an eventful few days, you master various abilities, rescue your new friends and save the world from a mustache twirling villain. Psychonauts tells the story of Razputin, a young child with psychic powers who left home to visit a summer camp to develop his powers. However, without the rose tinted glasses, in the age of 1,000 indies, does the game hold up? Is Psychonauts truly the timeless classic it seemed destined to be? After playing the game for the first time in 2015, I think I've come to an answer. It is still brought up today for its creativity, its originality, and its unique premise. At the time, the game was the first step of a beloved creator and his independent band of misfits known as Double Fine. However, in the last decade, there has been one universal statement: "You should play Psychonauts." In fact, more people have probably said that aloud than actually seen the whole thing through. All across the Internet, gamers and critics have agreed on very few things.
